SKIP: FAILED #version 310 es precision mediump float; void dpdxCoarse_c28641() { vec4 res = ddx_coarse(vec4(0.0f, 0.0f, 0.0f, 0.0f)); } void fragment_main() { dpdxCoarse_c28641(); } void main() { fragment_main(); return; } Error parsing GLSL shader: ERROR: 0:5: 'ddx_coarse' : no matching overloaded function found ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float' ERROR: 0:5: '' : compilation terminated ERROR: 3 compilation errors. No code generated.