fn sin_b78c91() { var res : f32 = sin(1.0); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { sin_b78c91(); return vec4(); } @stage(fragment) fn fragment_main() { sin_b78c91(); } @stage(compute) @workgroup_size(1) fn compute_main() { sin_b78c91(); }