@group(1) @binding(0) var arg_0 : texture_3d; @group(1) @binding(1) var arg_1 : sampler; fn textureSampleGrad_e9a2f7() { var res : vec4 = textureSampleGrad(arg_0, arg_1, vec3(), vec3(), vec3(), vec3()); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { textureSampleGrad_e9a2f7(); return vec4(); } @stage(fragment) fn fragment_main() { textureSampleGrad_e9a2f7(); } @stage(compute) @workgroup_size(1) fn compute_main() { textureSampleGrad_e9a2f7(); }