#version 310 es precision mediump float; #ifndef WGSL_SPEC_CONSTANT_0 #define WGSL_SPEC_CONSTANT_0 true #endif const bool o = WGSL_SPEC_CONSTANT_0; void tint_symbol() { } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }