SKIP: FAILED vk-gl-cts/graphicsfuzz/cov-apfloat-module-small-number/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary type Arr = @stride(16) array; ^^^^^^ vk-gl-cts/graphicsfuzz/cov-apfloat-module-small-number/0-opt.wgsl:7:15 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary type Arr_1 = @stride(16) array; ^^^^^^ vk-gl-cts/graphicsfuzz/cov-apfloat-module-small-number/0-opt.wgsl:39:22 warning: use of deprecated builtin let x_48 : bool = (isInf(x_44) || (x_46 == 1.0)); ^^^^^ #version 310 es precision mediump float; layout(location = 0) out vec4 x_GLF_color_1_1; struct tint_padded_array_element { int el; }; struct buf1 { tint_padded_array_element x_GLF_uniform_int_values[2]; }; struct tint_padded_array_element_1 { float el; }; struct buf0 { tint_padded_array_element_1 x_GLF_uniform_float_values[1]; }; vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); layout(binding = 1) uniform buf1_1 { tint_padded_array_element x_GLF_uniform_int_values[2]; } x_8; void main_1() { float f0 = 0.0f; float s1 = 0.0f; float f1 = 0.0f; bool x_72 = false; bool x_73_phi = false; f0 = (10.0f % 0.000001f); s1 = 9.99999935e-39f; if ((s1 == 0.0f)) { s1 = 1.0f; } bool x_62 = false; bool x_71 = false; bool x_63_phi = false; bool x_72_phi = false; f1 = (10.0f % s1); bool tint_tmp = isinf(f1); if (!tint_tmp) { tint_tmp = (s1 == 1.0f); } bool x_48 = (tint_tmp); x_73_phi = x_48; if (!(x_48)) { bool x_54 = (f0 == f1); x_63_phi = x_54; if (!(x_54)) { bool tint_tmp_1 = (f0 > 0.99000001f); if (tint_tmp_1) { tint_tmp_1 = (f0 < 0.01f); } x_62 = (tint_tmp_1); x_63_phi = x_62; } bool x_63 = x_63_phi; x_72_phi = x_63; if (!(x_63)) { bool tint_tmp_2 = (f1 > 0.99000001f); if (tint_tmp_2) { tint_tmp_2 = (f1 < 0.01f); } x_71 = (tint_tmp_2); x_72_phi = x_71; } x_72 = x_72_phi; x_73_phi = x_72; } bool tint_tmp_3 = x_73_phi; if (!tint_tmp_3) { tint_tmp_3 = (f1 == 10.0f); } if ((tint_tmp_3)) { int x_81 = x_8.x_GLF_uniform_int_values[1].el; int x_84 = x_8.x_GLF_uniform_int_values[0].el; int x_87 = x_8.x_GLF_uniform_int_values[0].el; int x_90 = x_8.x_GLF_uniform_int_values[1].el; x_GLF_color = vec4(float(x_81), float(x_84), float(x_87), float(x_90)); } else { int x_94 = x_8.x_GLF_uniform_int_values[0].el; float x_95 = float(x_94); x_GLF_color = vec4(x_95, x_95, x_95, x_95); } return; } struct main_out { vec4 x_GLF_color_1; }; main_out tint_symbol() { main_1(); main_out tint_symbol_1 = main_out(x_GLF_color); return tint_symbol_1; } void main() { main_out inner_result = tint_symbol(); x_GLF_color_1_1 = inner_result.x_GLF_color_1; return; } Error parsing GLSL shader: ERROR: 0:32: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' const float' and a right operand of type ' const float' (or there is no acceptable conversion) ERROR: 0:32: '' : compilation terminated ERROR: 2 compilation errors. No code generated.