SKIP: FAILED cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[1]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); float3 computePoint_() { if (true) { const float x_48 = asfloat(x_7[0].x); const float x_50 = asfloat(x_7[0].y); if ((x_48 > x_50)) { discard; } return float3(0.0f, 0.0f, 0.0f); } float3 unused; return unused; } void main_1() { bool x_34 = false; [loop] while (true) { const float3 x_36 = computePoint_(); const float x_41 = gl_FragCoord.x; if ((x_41 < 0.0f)) { x_34 = true; break; } const float3 x_45 = computePoint_(); x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); x_34 = true; break; } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner(float4 gl_FragCoord_param) { gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_4 = {x_GLF_color}; return tint_symbol_4; } tint_symbol_2 main(tint_symbol_1 tint_symbol) { const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; } C:\src\tint\test\Shader@0x0000017E3AA920C0(22,10-21): warning X3557: loop only executes for 0 iteration(s), consider removing [loop] C:\src\tint\test\Shader@0x0000017E3AA920C0(11,10-13): internal error: invalid access of unbound variable