// Copyright 2018 The NXT Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef BACKEND_VULKAN_INPUTSTATEVK_H_ #define BACKEND_VULKAN_INPUTSTATEVK_H_ #include "backend/InputState.h" #include "common/vulkan_platform.h" namespace backend { namespace vulkan { class Device; // Pre-computes the input state configuration to give to a graphics pipeline create info. class InputState : public InputStateBase { public: InputState(InputStateBuilder* builder); const VkPipelineVertexInputStateCreateInfo* GetCreateInfo() const; private: VkPipelineVertexInputStateCreateInfo mCreateInfo; std::array mBindings; std::array mAttributes; }; }} // namespace backend::vulkan #endif // BACKEND_VULKAN_INPUTSTATEVK_H_