fn clamp_a2de25() { var res : u32 = clamp(1u, 1u, 1u); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : u32; @vertex fn vertex_main() -> @builtin(position) vec4 { clamp_a2de25(); return vec4(); } @fragment fn fragment_main() { clamp_a2de25(); } @compute @workgroup_size(1) fn compute_main() { clamp_a2de25(); }