enable f16; fn distance_7d201f() { var res : f16 = distance(1.0h, 1.0h); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : f16; @vertex fn vertex_main() -> @builtin(position) vec4 { distance_7d201f(); return vec4(); } @fragment fn fragment_main() { distance_7d201f(); } @compute @workgroup_size(1) fn compute_main() { distance_7d201f(); }