@group(1) @binding(0) var arg_0 : texture_multisampled_2d; fn textureLoad_f0abad() { var res : vec4 = textureLoad(arg_0, vec2(1u), 1i); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec4; @vertex fn vertex_main() -> @builtin(position) vec4 { textureLoad_f0abad(); return vec4(); } @fragment fn fragment_main() { textureLoad_f0abad(); } @compute @workgroup_size(1) fn compute_main() { textureLoad_f0abad(); }