@group(1) @binding(0) var arg_0 : texture_2d_array; @group(1) @binding(1) var arg_1 : sampler; fn textureSample_d6b281() { var res : vec4 = textureSample(arg_0, arg_1, vec2(1.0f), 1u); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec4; @fragment fn fragment_main() { textureSample_d6b281(); }