fn trunc_e183aa() { var res : vec4 = trunc(vec4(1.5f)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec4; @vertex fn vertex_main() -> @builtin(position) vec4 { trunc_e183aa(); return vec4(); } @fragment fn fragment_main() { trunc_e183aa(); } @compute @workgroup_size(1) fn compute_main() { trunc_e183aa(); }