fn trunc_f0f1a1() { var res = trunc(vec4(1.5)); } @vertex fn vertex_main() -> @builtin(position) vec4 { trunc_f0f1a1(); return vec4(); } @fragment fn fragment_main() { trunc_f0f1a1(); } @compute @workgroup_size(1) fn compute_main() { trunc_f0f1a1(); }