// Copyright 2020 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef UTILS_TEXTURE_FORMAT_UTILS_H_ #define UTILS_TEXTURE_FORMAT_UTILS_H_ #include #include #include "common/Assert.h" namespace utils { static constexpr std::array kAllTextureFormats = { wgpu::TextureFormat::R8Unorm, wgpu::TextureFormat::R8Snorm, wgpu::TextureFormat::R8Uint, wgpu::TextureFormat::R8Sint, wgpu::TextureFormat::R16Uint, wgpu::TextureFormat::R16Sint, wgpu::TextureFormat::R16Float, wgpu::TextureFormat::RG8Unorm, wgpu::TextureFormat::RG8Snorm, wgpu::TextureFormat::RG8Uint, wgpu::TextureFormat::RG8Sint, wgpu::TextureFormat::R32Float, wgpu::TextureFormat::R32Uint, wgpu::TextureFormat::R32Sint, wgpu::TextureFormat::RG16Uint, wgpu::TextureFormat::RG16Sint, wgpu::TextureFormat::RG16Float, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureFormat::RGBA8UnormSrgb, wgpu::TextureFormat::RGBA8Snorm, wgpu::TextureFormat::RGBA8Uint, wgpu::TextureFormat::RGBA8Sint, wgpu::TextureFormat::BGRA8Unorm, wgpu::TextureFormat::BGRA8UnormSrgb, wgpu::TextureFormat::RGB10A2Unorm, wgpu::TextureFormat::RG11B10Ufloat, wgpu::TextureFormat::RGB9E5Ufloat, wgpu::TextureFormat::RG32Float, wgpu::TextureFormat::RG32Uint, wgpu::TextureFormat::RG32Sint, wgpu::TextureFormat::RGBA16Uint, wgpu::TextureFormat::RGBA16Sint, wgpu::TextureFormat::RGBA16Float, wgpu::TextureFormat::RGBA32Float, wgpu::TextureFormat::RGBA32Uint, wgpu::TextureFormat::RGBA32Sint, wgpu::TextureFormat::Depth32Float, wgpu::TextureFormat::Depth24Plus, wgpu::TextureFormat::Depth24PlusStencil8, wgpu::TextureFormat::BC1RGBAUnorm, wgpu::TextureFormat::BC1RGBAUnormSrgb, wgpu::TextureFormat::BC2RGBAUnorm, wgpu::TextureFormat::BC2RGBAUnormSrgb, wgpu::TextureFormat::BC3RGBAUnorm, wgpu::TextureFormat::BC3RGBAUnormSrgb, wgpu::TextureFormat::BC4RUnorm, wgpu::TextureFormat::BC4RSnorm, wgpu::TextureFormat::BC5RGUnorm, wgpu::TextureFormat::BC5RGSnorm, wgpu::TextureFormat::BC6HRGBUfloat, wgpu::TextureFormat::BC6HRGBFloat, wgpu::TextureFormat::BC7RGBAUnorm, wgpu::TextureFormat::BC7RGBAUnormSrgb, }; static constexpr std::array kBCFormats = { wgpu::TextureFormat::BC1RGBAUnorm, wgpu::TextureFormat::BC1RGBAUnormSrgb, wgpu::TextureFormat::BC2RGBAUnorm, wgpu::TextureFormat::BC2RGBAUnormSrgb, wgpu::TextureFormat::BC3RGBAUnorm, wgpu::TextureFormat::BC3RGBAUnormSrgb, wgpu::TextureFormat::BC4RUnorm, wgpu::TextureFormat::BC4RSnorm, wgpu::TextureFormat::BC5RGUnorm, wgpu::TextureFormat::BC5RGSnorm, wgpu::TextureFormat::BC6HRGBUfloat, wgpu::TextureFormat::BC6HRGBFloat, wgpu::TextureFormat::BC7RGBAUnorm, wgpu::TextureFormat::BC7RGBAUnormSrgb}; bool TextureFormatSupportsStorageTexture(wgpu::TextureFormat format); uint32_t GetTexelBlockSizeInBytes(wgpu::TextureFormat textureFormat); uint32_t GetTextureFormatBlockWidth(wgpu::TextureFormat textureFormat); uint32_t GetTextureFormatBlockHeight(wgpu::TextureFormat textureFormat); const char* GetWGSLColorTextureComponentType(wgpu::TextureFormat textureFormat); const char* GetWGSLImageFormatQualifier(wgpu::TextureFormat textureFormat); } // namespace utils #endif