#include using namespace metal; int3 tint_insert_bits(int3 v, int3 n, uint offset, uint count) { uint const s = min(offset, 32u); uint const e = min(32u, (s + count)); return insert_bits(v, n, s, (e - s)); } void f_1() { int3 v = int3(0); int3 n = int3(0); uint offset_1 = 0u; uint count = 0u; int3 const x_18 = v; int3 const x_19 = n; uint const x_20 = offset_1; uint const x_21 = count; int3 const x_16 = tint_insert_bits(x_18, x_19, x_20, x_21); return; } kernel void f() { f_1(); return; }