type Arr = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(1)]] var x_6 : buf1; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_9 : buf0; fn main_1() { var v0 : vec2; var v1 : vec2; let x_37 : f32 = x_6.x_GLF_uniform_float_values[2]; v0 = vec2(x_37, 3.799999952); let x_39 : vec2 = v0; let x_43 : f32 = x_6.x_GLF_uniform_float_values[1]; v1 = clamp((x_39 - vec2(1.0, 1.0)), vec2(0.0, 0.0), vec2(x_43, x_43)); let x_47 : vec2 = v1; let x_49 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_51 : f32 = x_6.x_GLF_uniform_float_values[1]; if (all((x_47 == vec2(x_49, x_51)))) { let x_59 : i32 = x_9.x_GLF_uniform_int_values[0]; let x_62 : i32 = x_9.x_GLF_uniform_int_values[1]; let x_65 : i32 = x_9.x_GLF_uniform_int_values[1]; let x_68 : i32 = x_9.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_59), f32(x_62), f32(x_65), f32(x_68)); } else { let x_72 : i32 = x_9.x_GLF_uniform_int_values[1]; let x_73 : f32 = f32(x_72); x_GLF_color = vec4(x_73, x_73, x_73, x_73); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }