type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var a : i32; let x_28 : i32 = x_6.x_GLF_uniform_int_values[1]; a = x_28; let x_29 : i32 = a; let x_31 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_37 : i32 = x_6.x_GLF_uniform_int_values[0]; if ((((vec2(x_29, x_29) / vec2(x_31, 63677))).y == x_37)) { let x_43 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_46 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_49 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_52 : i32 = x_6.x_GLF_uniform_int_values[2]; x_GLF_color = vec4(f32(x_43), f32(x_46), f32(x_49), f32(x_52)); } else { let x_56 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_57 : f32 = f32(x_56); x_GLF_color = vec4(x_57, x_57, x_57, x_57); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }