enable f16; fn max_445169() { var res : vec3 = max(vec3(1.0h), vec3(1.0h)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec3; @vertex fn vertex_main() -> @builtin(position) vec4 { max_445169(); return vec4(); } @fragment fn fragment_main() { max_445169(); } @compute @workgroup_size(1) fn compute_main() { max_445169(); }