fn max_ce7c30() { var res : i32 = max(1i, 1i); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : i32; @vertex fn vertex_main() -> @builtin(position) vec4 { max_ce7c30(); return vec4(); } @fragment fn fragment_main() { max_ce7c30(); } @compute @workgroup_size(1) fn compute_main() { max_ce7c30(); }