SKIP: FAILED

Texture2DMS<int4> arg_0 : register(t0, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);

void textureLoad_e3d2cc() {
  int4 res = arg_0.Load((1).xx, 1);
  prevent_dce.Store4(0u, asuint(res));
}

struct tint_symbol {
  float4 value : SV_Position;
};

float4 vertex_main_inner() {
  textureLoad_e3d2cc();
  return (0.0f).xxxx;
}

tint_symbol vertex_main() {
  const float4 inner_result = vertex_main_inner();
  tint_symbol wrapper_result = (tint_symbol)0;
  wrapper_result.value = inner_result;
  return wrapper_result;
}

void fragment_main() {
  textureLoad_e3d2cc();
  return;
}

[numthreads(1, 1, 1)]
void compute_main() {
  textureLoad_e3d2cc();
  return;
}
DXC validation failure:
warning: DXIL.dll not found.  Resulting DXIL will not be signed for use in release environments.

error: validation errors
error: Module bitcode is invalid.
error: Call parameter type does not match function signature!
i64 1
 i32  %3 = call %dx.types.ResRet.i32 @dx.op.textureLoad.i32(i32 66, %dx.types.Handle %2, i32 1, i64 1, i64 1, i32 undef, i32 undef, i32 undef, i32 undef)

Validation failed.



warning: DXIL.dll not found.  Resulting DXIL will not be signed for use in release environments.

error: validation errors
error: Module bitcode is invalid.
error: Call parameter type does not match function signature!
i64 1
 i32  %3 = call %dx.types.ResRet.i32 @dx.op.textureLoad.i32(i32 66, %dx.types.Handle %2, i32 1, i64 1, i64 1, i32 undef, i32 undef, i32 undef, i32 undef)

Validation failed.



warning: DXIL.dll not found.  Resulting DXIL will not be signed for use in release environments.

error: validation errors
error: Module bitcode is invalid.
error: Call parameter type does not match function signature!
i64 1
 i32  %3 = call %dx.types.ResRet.i32 @dx.op.textureLoad.i32(i32 66, %dx.types.Handle %2, i32 1, i64 1, i64 1, i32 undef, i32 undef, i32 undef, i32 undef)

Validation failed.