#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } struct S { vec4 a; }; layout(binding = 0, std430) buffer S_1 { vec4 a; } v; void foo() { v.a = (v.a * mat4(vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f))); }