uint3 tint_extract_bits(uint3 v, uint offset, uint count) { const uint s = min(offset, 32u); const uint e = min(32u, (s + count)); const uint shl = (32u - e); const uint shr = (shl + s); return ((v << uint3((shl).xxx)) >> uint3((shr).xxx)); } void extractBits_12b197() { uint3 res = tint_extract_bits(uint3(0u, 0u, 0u), 1u, 1u); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { extractBits_12b197(); return float4(0.0f, 0.0f, 0.0f, 0.0f); } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { extractBits_12b197(); return; } [numthreads(1, 1, 1)] void compute_main() { extractBits_12b197(); return; }