@group(1) @binding(0) var arg_0 : texture_depth_2d; @group(1) @binding(1) var arg_1 : sampler_comparison; fn textureSampleCompare_25fcd1() { var res : f32 = textureSampleCompare(arg_0, arg_1, vec2(), 1.0, vec2()); } @stage(fragment) fn fragment_main() { textureSampleCompare_25fcd1(); }