struct tint_symbol_1 { float2 a_particlePos : TEXCOORD0; float2 a_particleVel : TEXCOORD1; float2 a_pos : TEXCOORD2; }; struct tint_symbol_2 { float4 value : SV_Position; }; float4 vert_main_inner(float2 a_particlePos, float2 a_particleVel, float2 a_pos) { float angle = -(atan2(a_particleVel.x, a_particleVel.y)); float2 pos = float2(((a_pos.x * cos(angle)) - (a_pos.y * sin(angle))), ((a_pos.x * sin(angle)) + (a_pos.y * cos(angle)))); return float4((pos + a_particlePos), 0.0f, 1.0f); } tint_symbol_2 vert_main(tint_symbol_1 tint_symbol) { const float4 inner_result = vert_main_inner(tint_symbol.a_particlePos, tint_symbol.a_particleVel, tint_symbol.a_pos); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.value = inner_result; return wrapper_result; } struct tint_symbol_3 { float4 value : SV_Target0; }; float4 frag_main_inner() { return float4(1.0f, 1.0f, 1.0f, 1.0f); } tint_symbol_3 frag_main() { const float4 inner_result_1 = frag_main_inner(); tint_symbol_3 wrapper_result_1 = (tint_symbol_3)0; wrapper_result_1.value = inner_result_1; return wrapper_result_1; } cbuffer cbuffer_params : register(b0, space0) { uint4 params[2]; }; RWByteAddressBuffer particlesA : register(u1, space0); RWByteAddressBuffer particlesB : register(u2, space0); struct tint_symbol_5 { uint3 gl_GlobalInvocationID : SV_DispatchThreadID; }; void comp_main_inner(uint3 gl_GlobalInvocationID) { uint index = gl_GlobalInvocationID.x; if ((index >= 5u)) { return; } float2 vPos = asfloat(particlesA.Load2((16u * index))); float2 vVel = asfloat(particlesA.Load2(((16u * index) + 8u))); float2 cMass = float2(0.0f, 0.0f); float2 cVel = float2(0.0f, 0.0f); float2 colVel = float2(0.0f, 0.0f); int cMassCount = 0; int cVelCount = 0; float2 pos = float2(0.0f, 0.0f); float2 vel = float2(0.0f, 0.0f); { [loop] for(uint i = 0u; (i < 5u); i = (i + 1u)) { if ((i == index)) { continue; } pos = asfloat(particlesA.Load2((16u * i))).xy; vel = asfloat(particlesA.Load2(((16u * i) + 8u))).xy; if ((distance(pos, vPos) < asfloat(params[0].y))) { cMass = (cMass + pos); cMassCount = (cMassCount + 1); } if ((distance(pos, vPos) < asfloat(params[0].z))) { colVel = (colVel - (pos - vPos)); } if ((distance(pos, vPos) < asfloat(params[0].w))) { cVel = (cVel + vel); cVelCount = (cVelCount + 1); } } } if ((cMassCount > 0)) { cMass = ((cMass / float2(float(cMassCount), float(cMassCount))) - vPos); } if ((cVelCount > 0)) { cVel = (cVel / float2(float(cVelCount), float(cVelCount))); } vVel = (((vVel + (cMass * asfloat(params[1].x))) + (colVel * asfloat(params[1].y))) + (cVel * asfloat(params[1].z))); vVel = (normalize(vVel) * clamp(length(vVel), 0.0f, 0.100000001f)); vPos = (vPos + (vVel * asfloat(params[0].x))); if ((vPos.x < -1.0f)) { vPos.x = 1.0f; } if ((vPos.x > 1.0f)) { vPos.x = -1.0f; } if ((vPos.y < -1.0f)) { vPos.y = 1.0f; } if ((vPos.y > 1.0f)) { vPos.y = -1.0f; } particlesB.Store2((16u * index), asuint(vPos)); particlesB.Store2(((16u * index) + 8u), asuint(vVel)); } [numthreads(1, 1, 1)] void comp_main(tint_symbol_5 tint_symbol_4) { comp_main_inner(tint_symbol_4.gl_GlobalInvocationID); return; }