#include using namespace metal; struct tint_symbol_1 { /* 0x0000 */ uint4 buffer_size[1]; }; struct SB_RO { int arg_0[1]; }; struct tint_symbol { float4 value [[position]]; }; void arrayLength_1588cd(const constant tint_symbol_1* const tint_symbol_3) { uint res = (((*(tint_symbol_3)).buffer_size[0u][0u] - 0u) / 4u); } float4 vertex_main_inner(const constant tint_symbol_1* const tint_symbol_4) { arrayLength_1588cd(tint_symbol_4); return float4(); } vertex tint_symbol vertex_main(const constant tint_symbol_1* tint_symbol_5 [[buffer(30)]]) { float4 const inner_result = vertex_main_inner(tint_symbol_5); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main(const constant tint_symbol_1* tint_symbol_6 [[buffer(30)]]) { arrayLength_1588cd(tint_symbol_6); return; } kernel void compute_main(const constant tint_symbol_1* tint_symbol_7 [[buffer(30)]]) { arrayLength_1588cd(tint_symbol_7); return; }