#include using namespace metal; template T tint_dot3(vec a, vec b) { return a[0]*b[0] + a[1]*b[1] + a[2]*b[2]; } struct tint_symbol { float4 value [[position]]; }; void dot_7548a0() { uint res = tint_dot3(uint3(), uint3()); } float4 vertex_main_inner() { dot_7548a0(); return float4(); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { dot_7548a0(); return; } kernel void compute_main() { dot_7548a0(); return; }