SKIP: FAILED intrinsics/gen/isNormal/b00ab1.wgsl:28:25 warning: use of deprecated intrinsic var res: vec2 = isNormal(vec2()); ^^^^^^^^ #version 310 es precision mediump float; bvec2 tint_isNormal(vec2 param_0) { uint2 exponent = asuint(param_0) & 0x7f80000; uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000); return clamped == exponent; } void isNormal_b00ab1() { bvec2 res = tint_isNormal(vec2(0.0f, 0.0f)); } struct tint_symbol { vec4 value; }; vec4 vertex_main_inner() { isNormal_b00ab1(); return vec4(0.0f, 0.0f, 0.0f, 0.0f); } tint_symbol vertex_main() { vec4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.value = inner_result; return wrapper_result; } void main() { tint_symbol outputs; outputs = vertex_main(); gl_Position = outputs.value; gl_Position.y = -gl_Position.y; } Error parsing GLSL shader: ERROR: 0:5: 'uint2' : undeclared identifier ERROR: 0:5: '' : compilation terminated ERROR: 2 compilation errors. No code generated. #version 310 es precision mediump float; bvec2 tint_isNormal(vec2 param_0) { uint2 exponent = asuint(param_0) & 0x7f80000; uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000); return clamped == exponent; } void isNormal_b00ab1() { bvec2 res = tint_isNormal(vec2(0.0f, 0.0f)); } struct tint_symbol { vec4 value; }; void fragment_main() { isNormal_b00ab1(); return; } void main() { fragment_main(); } Error parsing GLSL shader: ERROR: 0:5: 'uint2' : undeclared identifier ERROR: 0:5: '' : compilation terminated ERROR: 2 compilation errors. No code generated. #version 310 es precision mediump float; bvec2 tint_isNormal(vec2 param_0) { uint2 exponent = asuint(param_0) & 0x7f80000; uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000); return clamped == exponent; } void isNormal_b00ab1() { bvec2 res = tint_isNormal(vec2(0.0f, 0.0f)); } struct tint_symbol { vec4 value; }; layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void compute_main() { isNormal_b00ab1(); return; } void main() { compute_main(); } Error parsing GLSL shader: ERROR: 0:5: 'uint2' : undeclared identifier ERROR: 0:5: '' : compilation terminated ERROR: 2 compilation errors. No code generated.