SKIP: FAILED #version 310 es precision mediump float; void main_1() { vec2 x_1 = (vec2(50.0f, 60.0f) % vec2(60.0f, 50.0f)); return; } void tint_symbol() { main_1(); return; } void main() { tint_symbol(); } Error parsing GLSL shader: ERROR: 0:5: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' const 2-component vector of float' and a right operand of type ' const 2-component vector of float' (or there is no acceptable conversion) ERROR: 0:5: '' : compilation terminated ERROR: 2 compilation errors. No code generated.