#version 310 es precision mediump float; struct UBO { ivec4 data[4]; int dynamic_idx; }; layout (binding = 0) uniform UBO_1 { ivec4 data[4]; int dynamic_idx; } ubo; struct Result { int tint_symbol; }; layout (binding = 2) buffer Result_1 { int tint_symbol; } result; layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void f() { result.tint_symbol = ubo.data[ubo.dynamic_idx].x; return; } void main() { f(); }