#version 310 es precision mediump float; layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } void main() { unused_entry_point(); } struct Buffer { uint data; }; layout (binding = 0) buffer Buffer_1 { uint data; } tint_symbol; void tint_symbol_1() { tint_symbol.data = (tint_symbol.data + 1u); }