#version 310 es precision mediump float; layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } void main() { unused_entry_point(); } struct Light { vec3 position; vec3 colour; }; layout (binding = 1) buffer Lights_1 { Light light[]; } lights;