#version 310 es precision mediump float; uniform highp sampler2D arg_0_arg_1; void textureSampleBias_81c19a() { vec4 res = textureOffset(arg_0_arg_1, vec2(0.0f, 0.0f), ivec2(0, 0), 1.0f); } void fragment_main() { textureSampleBias_81c19a(); return; } void main() { fragment_main(); }