SKIP: FAILED #version 310 es precision mediump float; uniform highp samplerCube arg_0_arg_1; void textureSampleCompare_63fb83() { float res = texture(arg_0_arg_1, vec3(0.0f, 0.0f, 0.0f), 1.0f); } void fragment_main() { textureSampleCompare_63fb83(); return; } void main() { fragment_main(); } Error parsing GLSL shader: ERROR: 0:8: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float' ERROR: 0:8: '' : compilation terminated ERROR: 2 compilation errors. No code generated.