#version 310 es precision mediump float; int I = 0; void main_1() { I = 123; I = ((100 + 20) + 3); return; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void tint_symbol() { main_1(); return; } void main() { tint_symbol(); }