#version 310 es precision mediump float; struct FragmentOutputs { int loc0; uint loc1; float loc2; vec4 loc3; }; struct tint_symbol_1 { int loc0; uint loc1; float loc2; vec4 loc3; }; FragmentOutputs tint_symbol_inner() { FragmentOutputs tint_symbol_2 = FragmentOutputs(1, 1u, 1.0f, vec4(1.0f, 2.0f, 3.0f, 4.0f)); return tint_symbol_2; } tint_symbol_1 tint_symbol() { FragmentOutputs inner_result = tint_symbol_inner(); tint_symbol_1 wrapper_result = tint_symbol_1(0, 0u, 0.0f, vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.loc0 = inner_result.loc0; wrapper_result.loc1 = inner_result.loc1; wrapper_result.loc2 = inner_result.loc2; wrapper_result.loc3 = inner_result.loc3; return wrapper_result; } layout(location = 0) out int loc0; layout(location = 1) out uint loc1; layout(location = 2) out float loc2; layout(location = 3) out vec4 loc3; void main() { tint_symbol_1 outputs; outputs = tint_symbol(); loc0 = outputs.loc0; loc1 = outputs.loc1; loc2 = outputs.loc2; loc3 = outputs.loc3; }