struct VertexOutputs { float4 position; }; struct tint_symbol { float4 position : SV_Position; }; VertexOutputs main_inner() { const VertexOutputs tint_symbol_1 = {float4(1.0f, 2.0f, 3.0f, 4.0f)}; return tint_symbol_1; } tint_symbol main() { const VertexOutputs inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.position = inner_result.position; return wrapper_result; }