SKIP: FAILED vk-gl-cts/graphicsfuzz/cov-derivative-uniform-vector-global-loop-count/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary type Arr = @stride(16) array; ^^^^^^ vk-gl-cts/graphicsfuzz/cov-derivative-uniform-vector-global-loop-count/0-opt.wgsl:7:15 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary type Arr_1 = @stride(16) array; ^^^^^^ #version 310 es precision mediump float; struct tint_padded_array_element { float el; }; struct buf1 { tint_padded_array_element x_GLF_uniform_float_values[2]; }; struct tint_padded_array_element_1 { int el; }; struct buf0 { tint_padded_array_element_1 x_GLF_uniform_int_values[3]; }; struct buf2 { vec2 injectionSwitch; }; int x_GLF_global_loop_count = 0; layout (binding = 1) uniform buf1_1 { tint_padded_array_element x_GLF_uniform_float_values[2]; } x_7; layout (binding = 0) uniform buf0_1 { tint_padded_array_element_1 x_GLF_uniform_int_values[3]; } x_10; layout (binding = 2) uniform buf2_1 { vec2 injectionSwitch; } x_12; vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float f = 0.0f; int r = 0; x_GLF_global_loop_count = 0; float x_42 = x_7.x_GLF_uniform_float_values[0].el; f = x_42; int x_44 = x_10.x_GLF_uniform_int_values[1].el; r = x_44; while (true) { int x_49 = r; int x_51 = x_10.x_GLF_uniform_int_values[2].el; if ((x_49 < x_51)) { } else { break; } x_GLF_global_loop_count = (x_GLF_global_loop_count + 1); vec2 x_57 = x_12.injectionSwitch; f = (f + ddx(x_57).y); { r = (r + 1); } } while (true) { if ((x_GLF_global_loop_count < 100)) { } else { break; } x_GLF_global_loop_count = (x_GLF_global_loop_count + 1); float x_74 = x_7.x_GLF_uniform_float_values[0].el; f = (f + x_74); } float x_77 = f; float x_79 = x_7.x_GLF_uniform_float_values[1].el; if ((x_77 == x_79)) { int x_85 = x_10.x_GLF_uniform_int_values[0].el; int x_88 = x_10.x_GLF_uniform_int_values[1].el; int x_91 = x_10.x_GLF_uniform_int_values[1].el; int x_94 = x_10.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(float(x_85), float(x_88), float(x_91), float(x_94)); } else { int x_98 = x_10.x_GLF_uniform_int_values[1].el; float x_99 = float(x_98); x_GLF_color = vec4(x_99, x_99, x_99, x_99); } return; } struct main_out { vec4 x_GLF_color_1; }; struct tint_symbol_1 { vec4 x_GLF_color_1; }; main_out tint_symbol_inner() { main_1(); main_out tint_symbol_2 = main_out(x_GLF_color); return tint_symbol_2; } tint_symbol_1 tint_symbol() { main_out inner_result = tint_symbol_inner(); tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; } layout(location = 0) out vec4 x_GLF_color_1; void main() { tint_symbol_1 outputs; outputs = tint_symbol(); x_GLF_color_1 = outputs.x_GLF_color_1; } Error parsing GLSL shader: ERROR: 0:49: 'ddx' : no matching overloaded function found ERROR: 0:49: '' : compilation terminated ERROR: 2 compilation errors. No code generated.