static float x_900 = 0.0f; static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { x_900 = 1.0f; return; } struct main_out { float4 gl_Position; }; struct tint_symbol { float4 gl_Position : SV_Position; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {gl_Position}; const tint_symbol tint_symbol_2 = {tint_symbol_1.gl_Position}; return tint_symbol_2; }