#include using namespace metal; struct main_out { float4 gl_Position; }; struct tint_symbol_1 { float4 gl_Position [[position]]; }; void main_1() { return; } vertex tint_symbol_1 tint_symbol() { thread float4 tint_symbol_4 = float4(1.0f, 2.0f, 3.0f, 4.0f); main_1(); main_out const tint_symbol_2 = {.gl_Position=tint_symbol_4}; tint_symbol_1 const tint_symbol_3 = {.gl_Position=tint_symbol_2.gl_Position}; return tint_symbol_3; }