var x_1 : array; var x_2 : vec4; fn main_1() { return; } struct main_out { [[builtin(position)]] x_2_1 : vec4; }; [[stage(vertex)]] fn main([[location(4)]] x_1_param : f32, [[location(5)]] x_1_param_1 : f32, [[location(6)]] x_1_param_2 : f32) -> main_out { x_1[0] = x_1_param; x_1[1] = x_1_param_1; x_1[2] = x_1_param_2; main_1(); return main_out(x_2); }