#include using namespace metal; struct tint_array_wrapper { uint arr[2]; }; struct S { uint field0; float field1; tint_array_wrapper field2; }; void main_1() { int2 x_200 = 0; if (true) { x_200 = int2(0, 0); x_200[1] = 3; } else { return; } int2 const x_201 = x_200; return; } fragment void tint_symbol() { main_1(); return; }