Texture2D x_2 : register(t0, space0); SamplerState x_3 : register(s1, space0); void main_1() { float4 var_1 = float4(0.0f, 0.0f, 0.0f, 0.0f); const float4 x_22 = x_2.Sample(x_3, float2(0.0f, 0.0f)); const float4 x_26 = x_2.Sample(x_3, float2(0.0f, 0.0f)); var_1 = (x_22 + x_26); return; } void main() { main_1(); return; }