#include using namespace metal; struct tint_array_wrapper { int arr[1]; }; struct tmp_struct { tint_array_wrapper nmb; }; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_11, thread float4* const tint_symbol_6) { tint_array_wrapper x_24 = {}; bool x_68 = false; int x_17 = 0; int x_18 = 0; int x_19 = 0; int x_20 = 0; bool x_69 = false; float tmp_float = 0.0f; float3 color = 0.0f; while (true) { int x_25 = 0; float3 x_101 = 0.0f; bool x_79_phi = false; int x_26_phi = 0; float const x_75 = x_11.injectionSwitch.y; tmp_float = x_75; float3 const x_76 = float3(x_75, x_75, x_75); color = x_76; tint_array_wrapper const tint_symbol_3 = {.arr={0}}; tmp_struct const tint_symbol_4 = {.nmb=tint_symbol_3}; x_24 = tint_symbol_4.nmb; x_68 = false; x_79_phi = false; while (true) { int x_21_phi = 0; int x_25_phi = 0; bool x_93_phi = false; bool const x_79 = x_79_phi; x_18 = 1; x_21_phi = 1; while (true) { int const x_21 = x_21_phi; x_25_phi = 0; x_93_phi = x_79; if ((x_21 > 10)) { } else { break; } int const x_22 = as_type((as_type(x_21) - as_type(1))); x_19 = x_22; int const x_23 = x_24.arr[x_22]; if ((x_23 == 1)) { x_68 = true; x_17 = 1; x_25_phi = 1; x_93_phi = true; break; } x_18 = x_22; { x_21_phi = x_22; } } x_25 = x_25_phi; bool const x_93 = x_93_phi; x_26_phi = x_25; if (x_93) { break; } x_68 = true; x_17 = -1; x_26_phi = -1; break; { x_79_phi = false; } } int const x_26 = x_26_phi; x_20 = x_26; if ((x_26 == -1)) { discard_fragment(); } else { *(tint_symbol_6) = float4(0.0f, 0.0f, 0.0f, 0.0f); float2 const x_100 = (float2(x_76.y, x_76.z) + float2(1.0f, 1.0f)); x_101 = float3(x_76.x, x_100.x, x_100.y); color = x_101; float const x_103 = x_11.injectionSwitch.x; if ((x_103 > 1.0f)) { x_69 = true; break; } } *(tint_symbol_6) = float4(x_101.x, x_101.y, x_101.z, 1.0f); x_69 = true; break; } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_11 [[buffer(0)]]) { thread float4 tint_symbol_7 = 0.0f; main_1(x_11, &(tint_symbol_7)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7}; tint_symbol_1 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_5; } int binarySearch_struct_tmp_struct_i1_1_1_(thread tmp_struct* const obj) { bool x_112 = false; int x_16 = 0; int one = 0; int zero = 0; int x_27 = 0; bool x_114_phi = false; int x_28_phi = 0; x_114_phi = false; while (true) { int x_15_phi = 0; int x_27_phi = 0; bool x_128_phi = false; bool const x_114 = x_114_phi; one = 1; x_15_phi = 1; while (true) { int const x_15 = x_15_phi; x_27_phi = 0; x_128_phi = x_114; if ((x_15 > 10)) { } else { break; } int const x_13 = as_type((as_type(x_15) - as_type(1))); zero = x_13; int const x_14 = (*(obj)).nmb.arr[x_13]; if ((x_14 == 1)) { x_112 = true; x_16 = 1; x_27_phi = 1; x_128_phi = true; break; } one = x_13; { x_15_phi = x_13; } } x_27 = x_27_phi; bool const x_128 = x_128_phi; x_28_phi = x_27; if (x_128) { break; } x_112 = true; x_16 = -1; x_28_phi = -1; break; { x_114_phi = false; } } int const x_28 = x_28_phi; return x_28; }