SKIP: FAILED cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int data[10] = (int[10])0; int x_40 = 0; int x_40_phi = 0; int x_11_phi = 0; const int x_7 = data[1]; const int x_10 = ((1 < x_7) ? 2 : 1); x_40_phi = 1; x_11_phi = x_10; while (true) { int x_54 = 0; int x_41 = 0; int x_41_phi = 0; x_40 = x_40_phi; const int x_11 = x_11_phi; if ((x_11 < 3)) { } else { break; } int x_54_phi = 0; const int x_8 = (x_11 + 1); const float x_47 = asfloat(x_6[0].x); x_54_phi = x_40; switch(int(x_47)) { case 78: { x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f); /* fallthrough */ } case 19: { x_54_phi = asint((x_40 + asint(1))); /* fallthrough */ } case 23: case 38: { x_54 = x_54_phi; x_41_phi = x_54; { x_41 = x_41_phi; x_40_phi = x_41; x_11_phi = x_8; } continue; break; } default: { x_41_phi = x_40; { x_41 = x_41_phi; x_40_phi = x_41; x_11_phi = x_8; } continue; break; } } x_41_phi = 0; { x_41 = x_41_phi; x_40_phi = x_41; x_11_phi = x_8; } } data[x_40] = 1; x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; } C:\src\tint\test\Shader@0x000001DB60E578A0(47,9-17): error X3708: continue cannot be used in a switch