static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_6 : register(b1, space0) { uint4 x_6[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_8 : register(b0, space0) { uint4 x_8[2]; }; void main_1() { int2 v = int2(0, 0); const float x_39 = gl_FragCoord.y; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_41 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); if ((x_39 < x_41)) { const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_47 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); const float x_48 = float(x_47); x_GLF_color = float4(x_48, x_48, x_48, x_48); } else { const float4 x_50 = gl_FragCoord; const float x_53 = asfloat(x_6[1].x); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_55 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); const float x_59 = asfloat(x_6[2].x); v = int2(((float2(x_50.x, x_50.y) - float2(x_53, x_55)) * x_59)); const float x_63 = asfloat(x_6[1].x); const int x_65 = v.y; const int x_67 = asint(x_8[1].x); const int x_70 = asint(x_8[1].x); const int x_74 = v.x; const int x_76 = asint(x_8[1].x); const float x_80 = asfloat(x_6[1].x); x_GLF_color = float4(x_63, float(((x_65 - x_67) & x_70)), float((x_74 & x_76)), x_80); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_6; }