cbuffer cbuffer_x_7 : register(b1, space0) { uint4 x_7[10]; }; cbuffer cbuffer_x_9 : register(b0, space0) { uint4 x_9[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float nan = 0.0f; float4 undefined = float4(0.0f, 0.0f, 0.0f, 0.0f); bool x_83 = false; bool x_84_phi = false; nan = asfloat(-1); const uint scalar_offset = ((16u * uint(0))) / 4; const int x_43 = asint(x_7[scalar_offset / 4][scalar_offset % 4]); const int x_46 = asint(x_7[1].x); const int x_49 = asint(x_7[2].x); const int x_52 = asint(x_7[3].x); const int x_56 = asint(x_7[4].x); const int x_59 = asint(x_7[5].x); const int x_62 = asint(x_7[6].x); const int x_65 = asint(x_7[7].x); const float x_68 = nan; undefined = lerp(float4(float(x_43), float(x_46), float(x_49), float(x_52)), float4(float(x_56), float(x_59), float(x_62), float(x_65)), float4(x_68, x_68, x_68, x_68)); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_72 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]); const int x_74 = asint(x_7[9].x); const bool x_75 = (x_72 == x_74); x_84_phi = x_75; if (!(x_75)) { const float x_80 = undefined.x; const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_82 = asfloat(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]); x_83 = (x_80 > x_82); x_84_phi = x_83; } if (x_84_phi) { const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_89 = asint(x_7[scalar_offset_3 / 4][scalar_offset_3 % 4]); const int x_92 = asint(x_7[8].x); const int x_95 = asint(x_7[8].x); const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_98 = asint(x_7[scalar_offset_4 / 4][scalar_offset_4 % 4]); x_GLF_color = float4(float(x_89), float(x_92), float(x_95), float(x_98)); } else { const int x_102 = asint(x_7[8].x); const float x_103 = float(x_102); x_GLF_color = float4(x_103, x_103, x_103, x_103); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }