cbuffer cbuffer_x_6 : register(b1, space0) { uint4 x_6[3]; }; cbuffer cbuffer_x_8 : register(b0, space0) { uint4 x_8[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float undefined = 0.0f; bool x_51 = false; bool x_52_phi = false; undefined = (5.0f - (0.0f * floor((5.0f / 0.0f)))); const uint scalar_offset = ((16u * uint(0))) / 4; const int x_10 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_11 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); const int x_12 = asint(x_6[1].x); const bool x_44 = (x_10 == (x_11 + x_12)); x_52_phi = x_44; if (!(x_44)) { const float x_48 = undefined; const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_50 = asfloat(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]); x_51 = (x_48 > x_50); x_52_phi = x_51; } if (x_52_phi) { const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_15 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); const int x_16 = asint(x_6[1].x); const int x_17 = asint(x_6[1].x); const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_18 = asint(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); x_GLF_color = float4(float(x_15), float(x_16), float(x_17), float(x_18)); } else { const int x_19 = asint(x_6[1].x); const float x_66 = float(x_19); x_GLF_color = float4(x_66, x_66, x_66, x_66); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }