#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[1]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_6, constant buf0& x_8, thread float4* const tint_symbol_4) { float undefined = 0.0f; bool x_51 = false; bool x_52_phi = false; undefined = fmod(5.0f, 0.0f); int const x_10 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_11 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_12 = x_6.x_GLF_uniform_int_values.arr[1].el; bool const x_44 = (x_10 == as_type((as_type(x_11) + as_type(x_12)))); x_52_phi = x_44; if (!(x_44)) { float const x_48 = undefined; float const x_50 = x_8.x_GLF_uniform_float_values.arr[0].el; x_51 = (x_48 > x_50); x_52_phi = x_51; } bool const x_52 = x_52_phi; if (x_52) { int const x_15 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_16 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_17 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_18 = x_6.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_4) = float4(float(x_15), float(x_16), float(x_17), float(x_18)); } else { int const x_19 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_66 = float(x_19); *(tint_symbol_4) = float4(x_66, x_66, x_66, x_66); } return; } fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_8 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, x_8, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }