type Arr = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr_1; }; var x_GLF_color : vec4; [[group(0), binding(1)]] var x_8 : buf1; [[group(0), binding(0)]] var x_10 : buf0; fn main_1() { var f0 : f32; var s1 : f32; var f1 : f32; var x_72 : bool; var x_73_phi : bool; f0 = (10.0 % 0.000001); s1 = 0x1.b38fb8p-127; let x_38 : f32 = s1; if ((x_38 == 0.0)) { s1 = 1.0; } var x_62 : bool; var x_71 : bool; var x_63_phi : bool; var x_72_phi : bool; let x_42 : f32 = s1; f1 = (10.0 % x_42); let x_44 : f32 = f1; let x_46 : f32 = s1; let x_48 : bool = (isInf(x_44) || (x_46 == 1.0)); x_73_phi = x_48; if (!(x_48)) { let x_52 : f32 = f0; let x_53 : f32 = f1; let x_54 : bool = (x_52 == x_53); x_63_phi = x_54; if (!(x_54)) { let x_58 : f32 = f0; let x_60 : f32 = f0; x_62 = ((x_58 > 0.99000001) && (x_60 < 0.01)); x_63_phi = x_62; } let x_63 : bool = x_63_phi; x_72_phi = x_63; if (!(x_63)) { let x_67 : f32 = f1; let x_69 : f32 = f1; x_71 = ((x_67 > 0.99000001) && (x_69 < 0.01)); x_72_phi = x_71; } x_72 = x_72_phi; x_73_phi = x_72; } let x_73 : bool = x_73_phi; let x_74 : f32 = f1; if ((x_73 || (x_74 == 10.0))) { let x_81 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_84 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_87 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_90 : i32 = x_8.x_GLF_uniform_int_values[1]; x_GLF_color = vec4(f32(x_81), f32(x_84), f32(x_87), f32(x_90)); } else { let x_94 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_95 : f32 = f32(x_94); x_GLF_color = vec4(x_95, x_95, x_95, x_95); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }