cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[5]; }; cbuffer cbuffer_x_9 : register(b1, space0) { uint4 x_9[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float4 I = float4(0.0f, 0.0f, 0.0f, 0.0f); float4 N = float4(0.0f, 0.0f, 0.0f, 0.0f); float4 R = float4(0.0f, 0.0f, 0.0f, 0.0f); float4 ref = float4(0.0f, 0.0f, 0.0f, 0.0f); const int x_40 = asint(x_6[2].x); const int x_43 = asint(x_6[3].x); const int x_46 = asint(x_6[4].x); I = asfloat(uint4(asuint(x_40), asuint(x_43), asuint(x_46), 92985u)); const float x_51 = asfloat(x_9[1].x); N = float4(x_51, x_51, x_51, x_51); R = reflect(I, float4(0.5f, 0.5f, 0.5f, 0.5f)); const float4 x_55 = I; const float x_57 = asfloat(x_9[2].x); ref = (x_55 - (N * (x_57 * dot(N, I)))); const float4 x_65 = R; const float4 x_66 = ref; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_69 = asfloat(x_9[scalar_offset / 4][scalar_offset % 4]); if ((distance(x_65, x_66) < x_69)) { const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_75 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); const int x_78 = asint(x_6[1].x); const int x_81 = asint(x_6[1].x); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_84 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); x_GLF_color = float4(float(x_75), float(x_78), float(x_81), float(x_84)); } else { const int x_88 = asint(x_6[1].x); const float x_89 = float(x_88); x_GLF_color = float4(x_89, x_89, x_89, x_89); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }